![]() ![]() There was also the confusion with the different league ranges (Bronze being the top 25% after the event ended, instead of the usual top 20% while the event was active), which was part of the changes we're making to the balancing for the event launch to the live servers. The balancing passes were a bit more controversial this time.įor example, we saw disappointment at the end of the event when players weren't able to place in Bronze league to secure another Colossus upgrade despite their best efforts and expectations. This is part of the purpose we want Beta to serve, so that we can have as good an event as possible on for the event launch on the live servers! That's not done specifically to disadvantage players here on Beta - sometimes things take a few balancing passes before we're satisfied with it, and especially the end of the event is a good moment to get final thoughts and results. During the event's Beta phase we made a few adjustments to the Forge Bowl balancing based on your feedback, and we're also making some further adjustments to the balancing in the days between when the event ended here on Beta, and the start of the event on the live servers. ![]() As always, thanks again for all your feedback about the Forge Bowl event here on Beta. ![]()
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